UQ Social Timetable
Mobile App
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Developed a
mobile application for
students to view their own timetable
alongside their friends' timetables.
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Published on the App Store
and Google Play Store,
reaching over 3000 users with
500 daily active users.
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Designed a
user-friendly interface to
display timetable information and allow
students to manage their schedule.
Initially written in Swift
and later translated to
Flutter for
cross-platform compatibility.
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Leveraged Firebase's NoSQL cloud
database to implement social
networking features, enabling users to
send, accept, and decline friend requests.
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Enabled real-time messaging
and timetable sharing by utilizing
Firebase's cloud database.
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Integrated OneSignal for
push notifications for group
chat messages and friend requests.
Maze Generation and Pathfinding Visualiser
Web App
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Developed a web application to visualize maze generation and pathfinding algorithms.
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Implemented maze generation algorithms such as Recursive Backtracking, Recursive Division, Prim's Algorithm, and Kruskal's Algorithm.
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Implemented pathfinding algorithms such as Greedy-Best-First Search, A* Search, Breadth First Search, and Depth First Search.
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Designed a user-friendly interface to allow users to select the size of the maze, the algorithm for maze generation, and the algorithm for pathfinding.
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Utilized React and canvas graphics with p5.js to create the application.
Sorting Algorithm Visualiser
Desktop App
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Developed a desktop application to visualize sorting algorithms.
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Implemented sorting algorithms such as Bubble Sort, Selection Sort, Insertion Sort, Merge Sort, Quick Sort, and Heap Sort.
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Designed a user-friendly interface allowing users to select the size of the array, the sorting algorithm, and the speed of the visualization.
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Utilized Java Swing to build the application.
Nerual Network Solving XOR Visualised
Desktop App
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Developed a neural network framework capable of handling an arbitrary number of layers and nodes.
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Visualized the XOR problem using the neural network framework with SDL2 graphics.
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The grayscale pixels represent the output values of the neural network, where black represents 0 and white represents 1.
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For the XOR problem: an input of (0, 0) should output 0; (0, 1) and (1, 0) should output 1; and (1, 1) should output 0. Thus, the top-left and bottom-right corners are black, and the top-right and bottom-left corners are white in the visualization.
Snake Game
Desktop App
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A simple window-based Snake game implemented in C using the SDL library.
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The game features a snake that moves around the screen, eating food to grow.
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The game ends when the snake collides with the walls or itself.
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Written in C using the SDL library for graphics.